Why hasn't Superman had a great game yet? Simple question right? We've seen a slew of great super hero games in the last decade, some of which hit it right on the money (Arkham Asylum), some of which were brutally real to the character(X-Men Origins: Wolverine), and some just gave us the freedom we had been asking for (Spider-man 2). With Arkham City looking to be a spectacular follow up, one has to wonder why the Man Of Steel hasn't been done justice to gaming yet? Here my hypothesis on how to make a good Superman game:

1. Give Us All His Powers From The Beginning

No finding powers. That's so 90's.

We don't wanna discover his laser eye sight, or his ice breath 1/3 of the way through. We want all his powers right from the beginning of the game. As a gamer who played through many Metroid adventures, it gets old finding powers that we should already have. You should be able to upgrade your powers throughout the adventure. Similar to Crackdown, the more you use your wind breath, the more powerful it should become. Then maybe more combos can open up, such as blowing an enemy into the air and blasting them with your eyes. With all his abilities, you should be able to get real creative, which leads us too…..

2. Make The Combat Exciting

NOOOOOOOOOOOOOOOO !!!!!!!!!!!!!!

Let's not have the gamer just mashing square the whole game. I know Superman isn't a great fighter like Batman, but let's get creative with the fighting. A great example of that is the X-Men Origins: Wolverine game, in which he had a number of ways to dispatch his opponents, whether it be through environments or multi-character combos. Action games like Devil May Cry, Ninja Gaiden, and God Of War make every battle feel epic and important. Let's treat this as such.

3. Open World Freedom

Let us fly where we want, when we want, how we want.

One of Superman's key abilities is flight. So let's finally give him the freedom soar. For this to happen, the in game world would probably have to be at least 3x the size of GTA: San Andreas. Then give him the ability to fly throughout this tremendous terrain. His flight should improve through the game as well. He should start out moderately fast, but by the end, he should be able to fly the entire map in no time. Spider-man 2 was beloved by many gamers simply because of his ability to web swing around a fictional NYC. We want that freedom of just being free.

4. Give Us Some Good Enemies

Exciting is the name of the game

Superman is hard to damage. Bullets shouldn't hurt him. PERIOD. But he can be hurt. Now if he has enemies with super powered mech suits or Kryptonite fired lasers, then I'd understand. Maybe some enemies from Apocalypse to give him some trouble, but regular enemies with an regular AK-47 should not even phase him. Be creative.

5. Give Us Some Good Bosses

No fighting %^&#ing tornadoes please!!!

Superman's rogue gallery isn't as robust as The Dark Knight's, but he still has a couple of baddies to give him some trouble. Braniac is one of the smartest beings in the universe, and probably the main reason why Krypton was destroyed. General Zod has all of Supes powers plus the he's a military strategist and an all around better fighter. We all know Lex Luthor will always be his main nemesis, but I'd rather have him in an background roll. Darkseid has gone pound for pound with him before, and has even won a number of times. Of course only one foe has put him down for the count, Doomsday. An epic battle through a war torn Metropolis would be something to remember.

Hmmmm…………

What I'm asking for is not a lot, because all this has been done before. It would just have to be on a much larger scale because Superman's powers are damn near limitless.The Last Son Of Krpton deserves a game we should all be proud of. What are some of your ideas for making a great Superman game.

7 thoughts on “5 Ways To Make A Great Superman Game

  1. A great Superman game huh? Look at how long it took them to get Batman right. And a Batman game is infinitely less complex than a superman game for many reasons, some of which you’ve already mentioned. But lets go section by section.

    1. All powers from the beginning;

    -You cannot have ‘all’ of his powers from the beginning. When I say ‘all’ I mean he can have the ice breath, laser eyes, etc… But they have to be in their infant state thus allowing for level ups. All great games allow you to level up as you go in some form or fashion.

    2. Make Combat exciting;

    -I agree. With all those powers to pick from and combine a good developer should be able to provide a myriad of combos, plus he’s Superman so everything can be over the top.

    3 Open World Freedom;

    -This is challenging for a guy like Superman. The guy has no real limits, unlike Batman who can be contained in a city or even a single facility. Even if you recreated an entire planet, for a guy thats faster than a speeding bullet would that even be enough?

    4 Good Enemies;

    -This is also somewhat of a challenge. How fun is it to play a game where you can’t get hurt? I for one bluster into and out of situations sloppily because there is no fear of death. However, I have seen a few iterations of the supermen character. One of those iterations was the cartoon series, where he was really fast and strong but not invulnerable. I think that can work. Either that or every villain has to be super powered or have access to copious amounts of kryptonite.

    5 Bosses;

    -They are tough, but not as tough as regular enemies to conceive. The bosses will be over powered or have kryptonite or have overpowered weaponry.

    In summation; Superman is a hard game to make live up to the comic book. But just like DragonBall Z Tenkachi , they’ll eventually get it right.

    1. I agree. Especially if you give him all his powers up front. The only way I could see it working is if the game starts the moment he gets to Earth. You can grow up and acquire different powers at different points in time. But if you plunge us into the game with his full arsenal then he’s probably going to be too powerful. If the devs try to temper his powers in order to allow the player to hone the powers as the game advances, it’s going to feel less than authentic.

      The standard for comic games, imo, is what Rocksteady’s doing. Now giving us Batman’s full arsenal right from jump isn’t as game breaking because the ultimate check on Batman is the fact that he’s human. Unless they could find some way to do the same with Superman (without resorting to some cheesy Kryptonite troupe), it’s going to be really hard to put a check on his ability.

      Then again, maybe they could do a Shadow of the Colossus type of game where you only battle bosses. Maybe those alternate supermen from that comic series a few years back.

  2. Yeah have it start from when he lands in the field. Do a little coming of age traing for the first part like Smallville. Put a couple of lesser bosses and as an extra bonus let us unlock the blur costume no matter how much I don’t like the name haha. And you can even start him off with the june 1938 original costume when he reveals himself to the world. Or show it in an fmv or something for super geeks of Superman like me. Just don’t let it be lame like the that weird xbox superman game.

  3. Yeah have it start from when he lands in the field. Do a little coming of age traing for the first part like Smallville. Put a couple of lesser bosses and as an extra bonus let us unlock the blur costume no matter how much I don’t like the name haha. And you can even start him off with the june 1938 original costume when he reveals himself to the world. Or show it in an fmv or something for super geeks of Superman like me. Just don’t let it be lame like the that weird xbox superman game. And for the first part maybe even have it voiced by Tom Welling. Who would make a good superman for the movie. Not a british fella.

  4. You guys arent even thinking outside the box. Superman returns had the world right, the powers were right, the controls were right. They went wrong with the repetitive fights, Majority of the game was fightIng robots, birds & easy bosses.

    Th thing they completely left out was those heroic moments where he saves lives & stops crime. Those are the things we know him for.

    The poster above said its not fun playing as him because he cant be hurt. That doesnt have to be the focus. Like Assasin’s creed easy not to die. The great game comes from the adventure, gameplay variety & journey

    You also left out mission variety, thats superman games main problem

  5. Do the open world grand theft idea of saving people putting out fires saving kittens yada yada but the training part in smallville would be sweet for a first stage. Followed by the many adventures of the man including apocolypse. And I know lex is his “greatest enemy” but he is a bit played and wouldn’t work that well for a video game. Unless you have him as the mastermind but only as a small part like helping solomon grundy or brainwashing the league for him to do battle with do a little arkham city/city graphics and get those writers for the game it would kick super ass

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